Forest Visitor VR solution generates well-being to it’s users 4.4.2023 Lapland UAS Blog Publisher Keywords Digitalisaatio Ikääntyvä väestö Simulaatiot sosiaaliala Terveysala Author: Mika Uitto, Project Manager in Digital Solutions Expertise Group, Lapland University of Applied Sciences The Frostbit Software Labin Lapland University of Applied Sciences has developed Green CareVirtual Reality environment that relax but also actives people in forestenvironments. Development work was enabled and resourced by the Active Arctic project. On Forest Visitor VR (In Finnish: Metsänkävijä VR) there are twodifferent scenarios. One where the user finds himself in middle of theforest surrounded by nature with animals to spot and mushrooms to bepicked and another one with calming lake environment with sound of thelake water and birds and with a possibility to fish with traditionalbait fishing pole. Green Care solutions, which involve the use of nature-basedinterventions such as ecotherapy animal-assisted therapy and gardening,have been shown to have a positive impact on various aspects ofwell-being, including physical, psychological, and social well-being. One study conducted in the Netherlands found that engaging inhorticultural activities, such as gardening, had a positive effect onphysical health by reducing stress and increasing physical activitylevels (van den Berg et al., 2010). Another study conducted in theUnited States found that animal-assisted therapy had a positive impacton psychological well-being by reducing symptoms of depression, anxiety,and post-traumatic stress disorder (PTSD) (Barker & Dawson, 1998). Ecotherapy, which involves nature-based interventions to improve mentalhealth, has also been shown to positively impact psychologicalwell-being. A review of 10 studies on ecotherapy found that it wasassociated with significant improvements in symptoms of depression,anxiety, and stress (Summers & Vivian 2018). However, not everyone has easy access to nature and green spaces.Virtual reality (VR) green care applications can provide a solution forpeople who are unable to physically access nature. These applicationscan provide immersive experiences that simulate natural environments andcan help to reduce stress and anxiety levels (Valtchanov et al., 2010). One study found that a VR forest environment had a calming effect onparticipants and reduced their stress levels. The results pointed outthat there is increasement in relaxation, attention restoration andclearing one’s thoughts effects among the participants (Mattila et al.,2020). “Metsänkävijä VR” solution has been tested around Finnish Lapland bymultiple elderly housing service providers and designed further withtheir feedback. Testing has also been arranged with disabled people,mental car unit staff and with children with autism spectrum. Thefeedback has been useful and further personalized development is wanted. Picture 1. Testing VR forest environment at Lapin Muistiyhdistys, Päivätoiminta Onnimanni. Solutions were taken into testing in a very open-minded way and withno fear for modern technology. Although, with disabled people thetesting pointed out that the setup of testing needs specific approachand help from familiar nurses. User centric design has critical impactin this kind of application case as it is designed in plug & playway. These solutions have enormous potential also in mental healthcare ofyoung people as a motivating environment to go more often out to naturebut also in virtual travelling field. Picture 2. Testing VR forest environment at Rovaseudun hoivapalvelut, Seutulanharjun hoivakoti. In summary, Green Care solutions are important for various aspects ofwell-being, and VR Green Care applications can provide content forpeople who are unable to go out to nature. These interventions maypositively impact physical, psychological, and social well-being andimprove quality of life. The importance of projects like Active Arctic cannot be underlinedenough. It is crucial to make these solutions familiar to the targetgroups. In the project we are finding best practices to digitalizewell-being sector, including SME’s, research organizations andincreasing knowledge of solutions to public sector. Main actions of theproject are to: – increase awareness of digital solutions on market currently and upcoming ones in near future, – collide ICT sectors solutions and companies with well-being and healthcare domain, – find new business models and activities from digital solutions implementation, – define how Digital Innovation Hub (DIH) of wellbeing sector could beestablished to Finnish Lapland in best conceivable way, and to – actively network and establish collaboration between actors. For further inquiries, please contact Active Arctic Project Managers: Tuuli Tikkanen (tuuli.tikkanen(a)lapinamk.fi and Ella Björn (ella.bjorn(a)ulapland.fi) References: Barker, S. B., & Dawson, K. S. (1998). The effects ofanimal-assisted therapy on anxiety ratings of hospitalized psychiatricpatients Valtchanov, D., Barton K. R., Ellard, C. (2010).Restorative Effects of Virtual Nature Settings (Summerrs, J. K. & Vivian, D. N.). Ecotherapy – A ForgottenEcosystem Service: A Reviewhttps://www.researchgate.net/publication/326808852_Ecotherapy_-_A_Forgotten_Ecosystem_Service_A_Review van den Berg, A., E., Groenewegen, P.,P., Maas, J., Verheij, R. A.(2010). Green space as a buffer between stressful life events and healthhttps://www.sciencedirect.com/science/article/abs/pii/S0277953610000675?via%3Dihub Mattila , O , Korhonen , A , Pöyry , E , Hauru , K , Holopainen , J& Parvinen , P 2020 , ‘ Restoration in a Virtual Reality ForestEnvironment ‘ , Computers in Human Behavior , vol. 107 , no. June ,106295 . https://helda.helsinki.fi/bitstream/handle/10138/344187/mattila_et_al_2020_Restoration_in_a_Virtual_Reality_Forest_Environmentfinal_author_draft.pdf?sequence=1